Requirements: Craftsman 1
You have learned to use poisons to your advantage in combat.
Level 1. In combat, you may spend 1 TS to apply a poison to a weapon you are holding; this consumes the poison and causes its effects to apply to the next creature that takes damage from the weapon. Whenever you craft a poison, you may forgo the glass bottle component and immediately apply it to a weapon. You gain the following crafting recipe:
Basic Poison: (Alchemist's Kit) Crafting (Potions). 1 hour. Cost: shaderoot x1, moonrose x1, glass bottle x1*.
Basic Poison: A creature that drinks this poison takes 1d6 poison for each level the creature that crafted it has in the Poisoner boon.
Level 2. Crafting poisons takes half the time for you. You gain the following crafting recipe:
Paralysis Poison: (Alchemist's Kit) Crafting (Potions). 1 hour. Cost: shaderoot x2, moonrose x2, mana powder x1, glass bottle x1*.
Paralysis Poison: A creature that drinks this poison cannot spend TS for 1 minute. At the end of each of the creature's turn, that creature makes a [V] roll vs. 12. If that creature succeeds, this effect ends.
Level 3. You may craft a poison for 5 TS. Once you do so, you must finish a 5-hour rest before being able to do so again.