Requirements: Mage 2.
You have the ability to harness pure magical power to increase the strength of your spells and attacks.
Level 1. You gain the Empowered Strike spell.
Level 2. You gain the Arcane Spear spell.
Level 3. You may cast the Empowered Strike spell targeting an allied creature within 1 unit; when you do so, the spell affects the creature targeted as though it had cast the spell. Damage from the Empowered Strike spell ignores DR. Whenever a creature hits with an attack that deals damage from the Empowered Strike spell, and that spell was cast by you, that attack deals additional magic damage based on your [I] bonus.
Spells: (rule) A spell is an action you can take on a turn. Spells cost the listed amount of MP and TS to cast unless modified.Â