Ascendancy Requirements: Mage 3, Hydrokinetic 3
You have mastered the use of water magic beyond that of any normal mage.
Level 4. Whenever you cast the Riptide spell, you may have the creature move 1-5 units away from you instead of towards you.
Level 5. Whenever you move a creature with a spell, you may have that creature take an additional 1d4-1 magic blunt damage for each space you moved it.
Level 6. You gain the following unique spell:
Aspect of Water: (MP cost 7, 1 TS) You begin to channel your water magic into yourself. (target you) The spell lasts for 1 hour. (or 720 rounds) Until the spell ends, you may spends 1 TS to move a creature (range 8 units) 2 units as a maneuver on your turn, this movement need not end within your range. You may also move objects with this spell, you may move them within your range as though you had double your [V].
Spells: (rule) A spell is an action you can take on a turn. Spells cost the listed amount of MP and TS to cast unless modified.