Requirements: any one of Automaton Race, Draconid Race, Goblin Race, Vampire Race, or Voidling Race
One of your appendages has claws that you can use in battle. While Goblins and Draconids all naturally have claws, some Vampires and Skeletons may have them either as an adaptation from their respective undead nature or because the race they were originally possessed them. Automatons designed for combat may have claws built in as well. Voidlings have the ability to shapeshift, and thus might be able to take on a form that has them as well.
Level 1. You gain the following attack:
Claw attack. Brawling. 1d6 slash damage, reach 1 unit.
Level 2. Your claw attacks gain the Hand-to-Hand weapon ability, as listed under the Punch attack on the equipment page.
Level 3. Your claw attacks have reach 2 units, but when you attack a creature that isn't within 1 unit, you move 1 unit towards that creature for free. This movement cannot be interrupted.